Why scourge strike was nerfed




















Then I see this. Well, quite out of breath. I do believe that the developers have completely no idea what to do with this class. Elementalist is a victim of it's design - it was to be the jack of all trades and it was - in vanilla. Now enter expansions and elite specializations - it all changed. Since HoT, since developers have basically no idea how to develop and where to go with Elementalist class.

At this moment I'm quite sure that Elementalist will stay what it is - a flashy, nice looking and eye catching class.

Something the developers can say "look, we have this completely unique take on mage archetype - go buy our game! And people do, falsely lured by what seems to be cool class only to realize that it's barely playable. And it's been like that for almost 6 years. Who plays Ele? People that have played it for a long time. People that love the idea behind. What does ele have? Nothing, literally nothing. Not event good, consistent damage. In order to perform, elemetalist has to leech buffs from other party members.

It's on permament life support. Every competent player knows that a class has to bring something else besides heal and ele has only that.

Where do you find aurasher strong? Bunky PvP meta has been one of the most boring metas in the game, and thats only use for ele aura share. Ele has no usefull party wide buffs, no means of actual, usefull active or passive sustain and no consistent damage. Don't look at Snow Crows - a kitten boss will not sit there like a sponge doing nothing. Once that happens then look at the numbers. And that is why no one wants Ele in parties - because even in good hasnds it underperforms.

I am not even talking about staff which has basically been a meme for years. Why I know ArenaNet doesn't care about the class? Beacause they don't even talk about it and explain the changed in a reasonable way. Just a bunch of general sentences. Nothing in depth.

Every change is like: "let's switch some numbers, move some texts, so it looks like we do something". And then every balance patch is a nerf. Don't get me wrong - I'm not against them. But when it comes to this class it looks as if an intern has a chance to switch things around.

It just doesn't make any sense, none at all. And ArenaNet doesn't explain those changes because even they don't know what they just did! They don't know what to do with it. They know it needs a serious look at and even a redesign. However, my guess is that they don't have resources to do that or it just doesn't calculate. So ele stays what it is - a good advertisement, a stir in a pot of mmo mage archetype to lure new players to buy the game only for them to switch later on to an easy, high rewarding class for casual play.

But hey, "we think that Ele is in a good spot"! Something about this sentence from ArenaNet puts me of, to say the least. It's like I live in a alternate reality from the developers. For a gaming comany that rose to prominence for it's fantastic work on balance in Guidl Wars 1, this is really incomprehensible.

And it's been like that for years with this class. If really players don't play it because it's too complicated, if they don't care to make it "simplier", more useful, viable, It's nonsense. They could just forget elem at the back, as no one play it anyway; "it's in a good place, we don't touch anything get, with it.

They do care about all classes. Obviously they're more into some, they can't chop the favorites classes with an axe; like they should do with FB for example; very popular and overtuned. Because everyones talking about its 42k DPS bench lol.. How could you ever handle managing such a difficult resource? Giving you more time to do degenerate things like spend every one of your every rune is a death rune on necrotic and chains.

Necrotic being percentage based and spammable is bad for the current state of game when damage scaling is coming nowhere close to health scaling. Can I get list of these completely passive ways to apply wounds? I mean I know about the rng chance talent from pet and our actual burst cooldowns. God forbid a dk have cooldowns that do stuff though.

Thanks for coming to my ted talk. Also nerf rdruid. You could say the same crap about literally every class. It probably could have been tuned though, instead of just pulling the whole thing out.

Zzz Means a lot coming from someone actually good at the game haha. New replies are no longer allowed. Well, i tried, but the death strike nerf is too much Classes Death Knight. Fight on Sister, the censoring has gotten worse aswell. All rights reserved. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. News Creators Store Prime Access.

Share More sharing options Followers 0. Prev 1 2 Next Page 1 of 2. Recommended Posts. Sapphic-Sandra Posted July 18, Posted July 18, Link to comment Share on other sites More sharing options BansheePrime Posted July 18, You could TrigrH Posted July 18, AdunSaveMe Posted July 18, That1Cactus Posted July 18, TrickshotMcGee Posted July 18, If you think that Scourge needs Heavy Cal, then you are sorely mistaken.

Ceryk Posted July 18, Posted July 18, edited. Edited July 18, by Sapphic-Sandra. Hawk Posted July 18, Argantes-svk Posted July 18, Fukushu Posted July 18, Jelio Posted July 18, Edited July 19, by Jelio.

Posted July 19, Voltage Posted July 19, Posted July 19, edited. Hawk Posted July 19, This doesnt help your guys' argument that a bug shouldnt be fixed. Narendramrs Posted July 19, Ceryk Posted July 19, Jobistober Posted July 19, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.

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